Online Learning Simulation that helps students achieve in math!
Finalist in the CODiE Awards
Action Math Baseball All-Stars Program
Sign-upAction Math Baseball is a Sports Simulation for Project Based Learning that enriches math instruction by engaging students in grades 5-8 in a real-world project. Each student in the class manages their own All-Star Baseball team with the goal of drafting the most powerful batters in the League. In accomplishing this goal, students are presented a rich collection of authentic math activities covering over thirty key standards taught in Grades 5-7.
On March 28, 2024, this web-based program was named a 2024 CODiE Award finalist in the Best Gamification in Learning category. The SIIA CODiE Awards are the industry's only peer-recognized awards program honoring the best products in the education and will annouce the 2024 winners on May 21.
Why adopt this Program? Learning Simulations are powerful learning tools under utilized in middle school classrooms. Having students apply what they have been taught is an important component of the learning process and is often not part of the core math program. In addition, many math skills are abstract and have little or no connection to a student’s day to day activities.
Action Math Baseball allows students to apply their skills to a real-life activity and find relevance in the math being taught as they manage their All-Star Baseball Team.
Action Math Baseball is a full-featured learning simulation module that leverages many sound learning methods providing a positive learning environment. This research based program is a paradigm shift in the learning approach providing students with meaningful learning activities that reinforces their problem solving, computational, fluency and appreciation of mathematics. Augmenting the core math program with Action Math Baseball allows advanced, on-grade level or below grade level students to find purpose in what they have learned as they participate in this real-life activity.
Benefits of the Program
eLEARNster, an educational software company, recognized the value of Action Math Baseball (formerly Fantasy Baseball) and implemented an online version. Action Math Baseball extends the core math program by having students use the skills they have been taught to achieve the objectives of the simulation. The simulation demonstrates to the students the important role math plays in solving a real-world problem.
Using the power of the Internet, the Program leverages many sound learning methods that creates a positive learning environment promoting student growth and participation.
- Supports STEM Objectives by improving math computation, math fluency and higher-order thinking skills.
- Promotes Project Based Learning as each student is actively engaged in meaningful, real-world activities.
- Encourages Student Centered Learning allowing students to be active learners.
- Fosters Self-paced Learning so students can progress at their own rate.
- Leverages Internet Technology to harness sound learning methods.
- Employs Gamification to motivate students.
- Allows for Differentiated Instruction by permitting teachers the opportunity to Observe & Coach individuals or small groups as students work independently.
- Provides Corrective Feedback that helps all students progress through the simulation and achieve success.
- Features an Alternative Testing Environment by replacing “tests” with transparent tracking of keystroke and mouse clicks that seamlessly score each student’s performance on key math standards.
- Accommodates differences in Learning Styles by helping visual and auditory learners.
- Blends Online Digital with Traditional Classroom instruction by providing optional lesson plans.
- Applies Scaffolded Learning that provides help at the start of the program and gradually reduces the support as students demonstrate proficiency.
On March 28, 2024, Action Math Baseball was named a 2024 CODiE Award finalist in the Best Gamification in Learning category. The SIIA CODiE Awards are the industry's only peer-recognized awards program honoring the best products in the education and will annouce the 2024 winners on May 21.
Action Math Baseball was a CODiE Awards Finalist for 2022
for the Best Gamification in Learning.
Description of the Program
Action Math Baseball is a Sports Simulation for Project Based Learning module that enriches math instruction by engaging students in grades 5-8 in a real-world project. Each student in the class manages their own All-Star Baseball team with the goal of making their team the most powerful batters in the League. In accomplishing this goal, students are presented a rich collection of authentic math activities covering over thirty key standards taught in Grades 5-7.
The simulation includes all thirty Major League Baseball teams, their players and batting statistics. Each year, the software is updated to include the starting lineup for each MLB team and their most recent batting stats. Students are challenged with the following activities:
For each new baseball player drafted, the student must:
- Analyze three years of their batting stats and select the player’s best batting year.
- Build probability wheel representing the likelihood of the batter achieving 8 batting outcomes. (Walks, Singles, Doubles, Triples, Homeruns, Flyouts, Ground Outs and Strikeouts).
- Set the players batting order following the AMB guidelines to achieve the optimal batting order.
The student will continue to draft new players until the team has achieved a high AMB score. The high score will indicate that the student drafted the best batters in the MLB league with the goal of 900 representing a perfect score. To demonstrate the power of their batting team, the students will virtually play against their classmates and all thirty MLB teams. The software ranks the student's team against their classmates and schoolmates in a low risk competitive environment. All students that achieve an AMB Score of 800 or above can privately view their team's nationally ranking on the AMB Leaderboard.
For students to achieve a sound solution to the math portion of the simulation, a minimum of twenty class periods is recommended. (Game play can be done outside of the classroom.) Please note that research studies have shown that Action Math baseball improves both girls and boys math skills and that the simulation engages and motivates students to be active participants. Finally, teachers and students not familiar with baseball are carefully stepped through the rules and formulas of baseball to ensure all participants can succeed in solving the simulation. Click here to view the overall approach to solve the simulation.
The math activities in Action Math Baseball are computer-generated based on each baseball player's batting statistics and introduced gradually throughout the program. For each baseball player drafted into the All-Star team, the student must solve several math activities including:
- Twenty interactive math templates focusing on a variety of math skills.
- Twelve Baseball Formulas used to evaluate a player’s batting statistics. (For each formula, a short instructional video is available as well as an intelligent calculator that guides the student through the process.)
- Analysis and ranking of a player's batting stats to determine their Best Batting Year.
- Computation of percentages, ratios, decimals and degrees for each batting outcome.
- Application of an online protractor to create a probability wheel for each batting outcome.
- Ranking of the team's batting order to maximize the scoring opportunities.
The grading system is designed to motivate all students. All problems presented include software assistance that will guide students to the correct solution. As students progress through the simulation, they receive either full or partial credit depending on their reliance on corrective feedback. As credits accumulate, students progress from Novice to Junior, Intermediate, Advanced and finally Expert. Students receive an “Achievement Badge” that corresponds to the level that they have earned.
Students can keep track of their own progress while teachers can access on-demand reports for individual and classroom performance on key math strands and standards. The reporting system replaces “tests” with transparent tracking of keystroke and mouse clicks that seamlessly score each student’s performance on the math standards.
Program Offerings
Every January, AMB releases a new version of the software which includes the most recent batting rosters of the thirty MLB teams as well as each player's last three years of batting stats. Since it is recommended that students work on the simulation for about twenty class periods, the program can be implemented over a concentrated block of time (One class period daily for 20 days) or over the school semester (One class period weekly for twenty weeks).
Schools can purchase student licenses (tokens) at any time. When the licenses are assigned to students, they are active until the Program ends. If more licenses are purchased then assigned, the unused licenses can be used at a later time.
AMB provides three programs available for schools offered at different times of the year.
- First Semester Program - Sept 1 through Jan 31
- Second Semester Program - Feb 1 through Jun 30
- Summer Semester Program - Jun 1 through Aug 31
Pricing
Teachers and students have unlimited access 24/7 to Amazon Web Servers with customer service available throughout the implementation of the Program. All active student registrations expire at the end of the semester.
Single Student Edition:$9.90
Classroom Pricing:
Number of Students | First Semester Sept 1 - Jan 31 | Second Semester Feb 1 - Jun 30 | Summer Semester Jun 1 - Aug 31 |
---|---|---|---|
2 - 24 | $7.90 | $7.90 | $6.90 |
25 - 99 | $6.90 | $6.90 | $5.90 |
100 - 399 | $5.90 | $5.90 | $4.90 |
400 - 999 | $5.40 | $5.40 | $4.40 |
1,000+ | $4.90 | $4.90 | $3.90 |
Special 25% discount for valid school email addresses expires on May 31, 2024.
Training
Click here to visit our Training Center to review our collection of videos to train Teachers and Students on how to use Action Math Baseball. Webinar software training is optional since teachers and students can learn the software through the videos provided.