Action Math Baseball is a learning simulation engaging students in meaningful math activitie GRADES 5-8

Online Learning Simulation that helps students achieve in math!

2022 Finalist in the CODiE Awards

Action Math Baseball All-Stars Program

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Action Math Baseball is a Sports Simulation for Project Based Learning that enriches math instruction by engaging students in grades 5-8 in a real-world project. Each student in the class manages their own All-Star Baseball team with the goal of drafting the most powerful batters in the League. In accomplishing this goal, students are presented a rich collection of authentic math activities covering over thirty key standards taught in Grades 5-7.

This Web-Based Program received recognition from the CODiE Awards as a Finalist in 2022 for “Best Gamification for Learning”.

Why adopt this Program? Learning Simulations are powerful learning tools under utilized in middle school classrooms. Having students apply what they have been taught is an important component of the learning process and is often not part of the core math program. In addition, many math skills are abstract and have little or no connection to a student’s day to day activities.

Action Math Baseball brings relevance to the math skills being taught in the classroom as students engage in the simulation and apply their skills to achieve the goal of the Program.

Action Math Baseball is a full-featured learning simulation module that leverages many sound learning methods providing a positive learning environment. This research based program is a paradigm shift in the learning approach providing students with meaningful learning activities that reinforces their problem solving, computational, fluency and appreciation of mathematics. Augmenting the core math program with Action Math Baseball allows advanced, on-grade level or below grade level students to find purpose in what they have learned as they participate in this real-life activity.

Watch this short video to learn more.

Benefits of the Program

eLEARNster, an educational software company, recognized the value of Action Math Baseball (formerly Fantasy Baseball) and implemented an online version. Action Math Baseball extends the core math program by having students use the skills they have been taught to achieve the objectives of the simulation. The simulation demonstrates to the students the important role math plays in solving a real-world problem.

Using the power of the Internet, the Program leverages many sound learning methods that creates a positive learning environment promoting student growth and participation.

  • Supports STEM Objectives by improving math computation, math fluency and higher-order thinking skills.
  • Promotes Project Based Learning as each student is actively engaged in meaningful, real-world activities.
  • Encourages Student Centered Learning allowing students to be active learners.
  • Fosters Self-paced Learning so students can progress at their own rate.
  • Leverages Internet Technology to harness sound learning methods.
  • Employs Gamification to motivate students.
  • Allows for Differentiated Instruction by permitting teachers the opportunity to Observe & Coach individuals or small groups as students work independently.
  • Provides Corrective Feedback that helps all students progress through the simulation and achieve success.
  • Features an Alternative Testing Environment by replacing “tests” with transparent tracking of keystroke and mouse clicks that seamlessly score each student’s performance on key math standards.
  • Accommodates differences in Learning Styles by helping visual and auditory learners.
  • Blends Online Digital with Traditional Classroom instruction by providing optional lesson plans.
  • Applies Scaffolded Learning that provides help at the start of the program and gradually reduces the support as students demonstrate proficiency.

Action Math Baseball was a Finalist in the CODiE Awards for 2022 for the Best Gamification in Learning .

CODiE Award Finalist, 2022

Description of the Program

Action Math Baseball is a Sports Simulation for Project Based Learning module that enriches math instruction by engaging students in grades 5-8 in a real-world project. Each student in the class manages their own All-Star Baseball team with the goal of making their team the most powerful batters in the League. In accomplishing this goal, students are presented a rich collection of authentic math activities covering over thirty key standards taught in Grades 5-7.

The simulation includes all thirty Major League Baseball teams, their players and batting statistics. Each year, the software is updated to include the starting lineup for each MLB team and their most recent batting stats. Students are challenged with the following activities:

For each new baseball player drafted, the student must:

  1. Analyze three years of their batting stats and select the player’s best batting year.
  2. Build probability wheel representing the likelihood of the batter achieving 8 batting outcomes. (Walks, Singles, Doubles, Triples, Homeruns, Flyouts, Ground Outs and Strikeouts).
  3. Set the players batting order following the AMB guidelines to achieve the optimal batting order.

The student will continue to draft new players until the team has achieved a high AMB score. The high score will indicate that the student drafted the best batters in the MLB league with the goal of 900 representing a perfect score. To demonstrate the power of their batting team, the students will virtually play against their classmates and all thirty MLB teams. The software ranks the student's team against their classmates and schoolmates in a low risk competitive environment. All students that achieve an AMB Score of 800 or above can privately view their team's nationally ranking on the AMB Leaderboard.

For students to achieve a sound solution to the math portion of the simulation, a minimum of twenty class periods is recommended. (Game play can be done outside of the classroom.) Please note that research studies have shown that Action Math baseball improves both girls and boys math skills and that the simulation engages and motivates students to be active participants. Finally, teachers and students not familiar with baseball are carefully stepped through the rules and formulas of baseball to ensure all participants can succeed in solving the simulation.

The math activities in Action Math Baseball are computer-generated based on each baseball player's batting statistics and introduced gradually throughout the program. For each baseball player drafted into the All-Star team, the student must solve several math activities including:

  • Twenty interactive math templates focusing on a variety of math skills.
  • Twelve Baseball Formulas used to evaluate a player’s batting statistics. (For each formula, a short instructional video is available as well as an intelligent calculator that guides the student through the process.)
  • Analysis and ranking of a player's batting stats to determine their Best Batting Year.
  • Computation of percentages, ratios, decimals and degrees for each batting outcome.
  • Application of an online protractor to create a probability wheel for each batting outcome.
  • Ranking of the team's batting order to maximize the scoring opportunities.

The grading system is designed to motivate all students. All problems presented include software assistance that will guide students to the correct solution. As students progress through the simulation, they receive either full or partial credit depending on their reliance on corrective feedback. As credits accumulate, students progress from Novice to Junior, Intermediate, Advanced and finally Expert. Students receive an “Achievement Badge” that corresponds to the level that they have earned.

Students can keep track of their own progress while teachers can access on-demand reports for individual and classroom performance on key math strands and standards. The reporting system replaces “tests” with transparent tracking of keystroke and mouse clicks that seamlessly score each student’s performance on the math standards.

This effective simulation captures the attention of your students

Program Offerings

Every January 1st, AMB releases a new version of the software which includes the most recent batting rosters of the thirty MLB teams as well as each player's last three years of batting stats. Since it is recommended that students work on the simulation for about twenty class periods, the program can be implemented over a concentrated block of time (One class period daily for 20 days) or over the school semester (One class period weekly for twenty weeks).

Schools can purchase student licenses (tokens) at any time. When the licenses are assigned to students, they are active until the Program ends. If more licenses are purchased then assigned, the unused licenses can be used at a later time.

AMB provides three programs available for schools offered at different times of the year.

  • All-Stars First Semester Program - September 1 through January 31
  • All-Stars Second Semester Program- February 1 through June 30
  • All-Stars Summer Semester Program - June 1 through August 31

Pricing

Teachers and students have unlimited access 24/7 to Amazon Web Servers with customer service available throughout the implementation of the Program. All active tokens expire at the end of the program.

Single Student Edition:$9.90

Classroom Pricing:

Number of
Students
First Semester
Sept 1 - Jan 31
Second Semester
Feb 1 - Jun 30
Summer Semester
Jun 1 - Aug 31
2 through 24$7.90$7.90$6.90
25 through 99$6.90$6.90$5.90
100 through 399$5.90$5.90$4.90
400 through 999$5.40$5.40$4.40
1,000+$4.90$4.90$3.90

Special 25% discount for valid school email addresses expires on May 1, 2024.

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Training

Click here to visit our Training Center to review our collection of videos to train Teachers and Students on how to use Action Math Baseball. Webinar software training is optional since teachers and students can learn the software through the videos provided.

Program Linked to Math Standards

The activities in Action Math Baseball are linked to key math standards. Click here to view the alignment of Key Math Standards.

As students interact with the simulation, the software automatically tracks and measures their performance. Depending on the difficulty level selected, the program covers math standards taught in Grades 5 through 7. Scroll and click the curriculum topics below to view the variety of learning activities presented.

The Number System

Ratios and Proportions

Measurement & Data

Geometry

Statistics and Probability


Estimation

Estimation Problem

Each activity is immediately scored with instructional feedback that guides the student to the correct answer. The program uses videos, gadgets, visual graphics and hints to help the student proceed through the program independently. Achievement badges are earned based on cumulative points earned with partial credit available for problems that require assistance.

Bronze Award

Novice

Bronze

Silver Award

Junior

Silver

Gold Award

Senior

Gold

Platinum Award

Advanced

Platinum

Diamond Award

Expert

Diamond

Easy and Intuitive

The software is easy to use for both teachers and students with unlimited access 24/7 via Amazon Web Services. There are several on-demand video tutorials that guide teachers and students through the interface as well as mini tutorials to help students with the math formulas.

This Internet Program can be accessed from a variety of hardware options. Desktop Windows (Windows 10+), Desktop Macs (OS 10.7+), Chromebooks or Android Tablets (HTML5 with minimum display of 9.7") and iPads (OS 15.7+).

The Digital Stadium manages the baseball rules using controls and animation to monitor games. The Scoreboard displays team rosters, batting lineup, hits, runs and outs throughout the virtual game.

From Day One, we're ready to work closely with you to help deliver the best possible learning experience. And Customer Support is available throughout your implementation at no additional charge.

Digital Stadium

Digital Stadium

The software includes many sophisticated math gadgets that help students throughout the simulation. Below are a couple of examples.

On-board Protrator

The On-board Protractor assists the student in creating a probability wheel of the likelihood for each batting outcome. These probability wheels are used when the student virtually plays against MLB teams or their All-Star teammates.

The On-board Calculator assists in the calculation of baseball statistics by displaying the formula, the variable values with automatic rounding and insertion into the spreadsheet. These features are gradually removed as the student demonstrates proficiency.

Recognition of the Negro Leagues

The Negro Leagues began in 1920 and became a catalyst for economic growth across the country helping to spark social change. In recognition of the Negro League players being elevated to MLB status, nine players featured in the Negro League Baseball Museum's Field of Legends are included in the simulation.

Student Assessment

The simulation tracks student interaction over time and automatically scores student progress on key math standards. The assessment is authentic and applies a variety of interactive item types commonly used in assessment systems.

The activities in Action Math Baseball are linked to over 30 key math standards taught in grades 5 - 7. Students are presented interactive math problems with corrective feedback that guides them to the right answer. The program includes:

  • Twenty interactive math templates introduced gradually throughout the program
  • Twelve Baseball Formulas applied to each player’s batting statistics

Sample student report

Math exercises that are computer-generated based on each player's batting statistics with unique math problems and solutions each year since new players are added to the roster and batting statistics are updated annually.

The assessment system is designed to motivate all students. As students progress through the simulation, they receive either full or partial credit depending on their reliance on corrective feedback. As credits accumulate, students progress from Novice to Junior, Intermediate, Advanced and finally Expert. Students receive an “Achievement Badge” that corresponds to the level that they have earned.

Students can keep track of their own progress while teachers can access on-demand reports for individual and classroom performance on key math strands and standards. The reporting system replaces “tests” with transparent tracking of keystroke and mouse clicks that seamlessly score each student’s performance on the math standards.

Three standard-based reports are available to teachers to track student and classroom progress.

Program Demonstrates Growth

A research study in 2018 supported that the Program significantly improved student performance as well as motivated students to be active participants.

Students respond well to:

  • Student-centered learning since they are active in the learning process.
  • Self-paced activities with corrective feedback helping them succeed.
  • Drafting better players and improving their team's batting power.
  • Improving their achievement level and receiving an “Achievement Badge” that corresponds to their level.
  • The Digital Stadium that manages the baseball rules using controls and animation to monitor games. The Scoreboard displays team rosters, batting lineup, hits, runs and outs throughout the virtual game.
  • Videos, gadgets, visual graphics and hints to help them proceed through the program.

Teachers like the fact that their students are motivated to participate in the simulation and the software is easy to use with unlimited access 24/7 via Amazon Web Services. There are several on-demand video tutorials that guide teachers and students through the interface as well as mini tutorials to help students with the math formulas.

Teachers embrace Action Math Baseball sound learning methods, Internet software technology and gamification to provide the following key benefits to their core math program.

Improves Math Skills - research studies suggest that students significantly improve their math skills and attitude toward math.

Engages in Student-centered Learning - moves students from passive receivers of information to active participants giving students a voice and choice in their own learning process.

Improves Critical Thinking Skills - engages students in active problem-solving as they progress through the simulation.

Self Paced Learning - guides the student through the program activities at their own pace with timely corrective feedback and supports a learning platform that helps each student achieve success and independence.

Helping all Students Succeed - offers low performing students the opportunity to be successful and improve their math proficiency. Students that are on-grade level or better find the simulation challenging and engaging as well.

Track Student Performance - removes multiple choice formats with transparent testing by tracking and scoring student performance based on keystrokes and mouse moves. Students can track their achievement on a daily basis while teachers can track individual or group progress on demand.

Build an Appreciation of Math - fosters excitement about math and builds a reason to apply their math skills in a real-world activity.

Provides Low Risk Competition - helps to reduce students’ fear of making mistakes in front of their peers. As students build confidence in the simulation, it is often transferred to the group setting over time.

Reinforce and Strengthen Math Skills - requires students to reinforce their computation and math fluency skills as they complete activities in the simulation.

Supports Blended Learning - offers the teacher optional blended learning lessons to augment the activities in the simulation.

Allows for differentiated instruction - while students are working independently, teachers have the opportunity to observe and coach individuals or small groups.

Applies Scaffolded Learning - provides additional help at the start of the Program, and gradually reduces support as students demonstrate proficiency and confidence.

A second research study was conducted by Furman Educational Resources to evaluate the impact of Action Math Baseball on students in Grades 5-8. The chart summarizes the data and demonstrated a consistent increase in math achievement across all strand areas.

Bar chart showing an increase in math achievement across all strand areas

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Action Math Baseball brings relevance to the math skills being taught in the classroom as students in Grades 5-8 engage in this learning simulation to achieve the goals of the program.

Although the program is self paced, plan on students spending about twenty class periods to achieve a sound solution to the simulation. The game-play portion is another 8+ hours but can be accomplished outside the classroom. Optional lessons provide blended learning activities. Students in Grade 6 or higher should be able to complete the simulation independently with guidance from the teacher.

This program is COPPA compliant (Children's Online Privacy Protection Act) and adheres to federal law that regulates the collection and storage of personal data of children under 13 years old. Also, the software offers keyboard accessibility to ensure all students have access to information without requiring a mouse.

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