Action Math Baseball is a learning simulation engaging students in meaningful math activitie GRADES 5-8

Online Learning Simulation that helps students achieve in math!

2022 Finalist in the CODiE Awards

Watch this short video to learn more.

Action Math Baseball is a web‑based program that supplements Grades 5-7 Curriculum with authentic math activities. This real-world simulation engages girls and boys in student centered learning as they manage their own Major League All-Star team. Requires no background knowledge of baseball.

This learning simulation is a paradigm shift in the learning approach providing students with meaningful learning activities that augments their problem solving skills while improving their computational, fluency and appreciation of mathematics.

The latest version of the Program allows students to access the web-based program in a classroom setting, remotely at home, or as an independent study.

Benefits of the Program

eLEARNster, an educational software company, recognized the value of Action Math Baseball (formerly Fantasy Baseball) and implemented an online version. Using the power of the Internet, the Program leverages many sound learning methods that creates a positive learning environment promoting student growth and participation.

  • Fosters student-centered learning
  • Significantly improves math skills
  • Accommodates differences in learning styles
  • Self-paced activities with corrective feedback helping all students succeed
  • Reinforces computation, math fluency and higher-order thinking skills
  • Engages students with gamification showing the relevance of real-world math
  • Seamlessly tracks, scores and reports student and class progress
  • Supports blended learning with optional lesson plans
  • Increases math difficulty gradually over time

Action Math Baseball was a Finalist in the CODiE Awards for 2022.

CODiE Award Finalist, 2022

Description of the Program

The simulation includes all thirty Major League Baseball teams, their players and batting statistics. Each year, the software is updated to include the starting lineup for each MLB team and their most recent batting stats. Students are challenged with the following activities:

  • Analyze batting stats to select each player’s best year.
  • Build probability wheels representing the likelihood of 8 batting outcomes.
  • Set batting order to optimize runs.
  • Draft new players to improve their All-Star team.
  • Virtually compete against classmates, all 30 MLB teams and the Negro League All-Stars.
  • Rank their team's performance on the Action Math Baseball Leaderboard website.


Click here to visit our Training Center to review our collection of videos to train Teachers and Students on how to use Action Math Baseball. No training costs are incurred since teachers and students can learn the software through the videos provided.


Single Student Edition:$9.95

Basic Classroom Edition:$5.95 per student

Professional Classroom Edition:

Number of
per Student
2 through 24$9.75
25 through 99$9.25
100 through 399$8.75
400 through 999$8.25

The Basic Edition is a lighter version while the Professional Edition is more comprehensive in scope. The differences are outlined below.

Number of classroomsOneUnlimited
Maximum students per classroom3232
Set Difficulty LevelYesYes
Optimize Batting OrderYesYes
Scope of math activitiesLimitedComplete
Draft new playersLimitedComplete
Calculate Best Year batting statisticsLimitedComplete
Class and Student Standards ReportsLimitedComplete
Play your classmatesYesYes
Play MLB TeamsLimitedComplete
Play MLB Division winnersNoYes
Post top All-Star teams on WebsiteLimitedComplete
This effective simulation captures the attention of your students

Program Linked to Math Standards

The activities in Action Math Baseball are linked to key math standards. Click here to view the alignment of Key Math Standards.

As students interact with the simulation, the software automatically tracks and measures their performance. Depending on the difficulty level selected, the program covers math standards taught in Grades 5 through 7. Scroll and click the curriculum topics below to view the variety of learning activities presented.

The Number System

Ratios and Proportions

Measurement & Data


Statistics and Probability


Estimation Problem

Each activity is immediately scored with instructional feedback that guides the student to the correct answer. The program uses videos, gadgets, visual graphics and hints to help the student proceed through the program independently. Achievement badges are earned based on cumulative points earned with partial credit available for problems that require assistance.

Bronze Award



Silver Award



Gold Award



Platinum Award



Diamond Award



Easy and Intuitive

The software is easy to use for both teachers and students with unlimited access 24/7 via Amazon Web Services. There are several on-demand video tutorials that guide teachers and students through the interface as well as mini tutorials to help students with the math formulas.

This Internet Program can be accessed from a variety of hardware options. Desktop Windows (Windows 10+), Desktop Macs (OS 10.7+), Chromebooks or Android Tablets (HTML5 with minimum display of 9.7") and iPads (OS 15.7+).

The Digital Stadium manages the baseball rules using controls and animation to monitor games. The Scoreboard displays team rosters, batting lineup, hits, runs and outs throughout the virtual game.

From Day One, we're ready to work closely with you to help deliver the best possible learning experience. And Customer Support is available throughout your implementation at no additional charge.

Digital Stadium

Digital Stadium

Recognition of the Negro Leagues

The Negro Leagues began in 1920 and became a catalyst for economic growth across the country helping to spark social change. In recognition of the Negro League players being elevated to MLB status, nine players featured in the Negro League Baseball Museum's Field of Legends are included in the simulation.

Track Student Progress

The simulation tracks student interaction over time and automatically scores student progress on key math standards. The assessment is authentic and applies a variety of interactive item types commonly used in assessment systems.

Teachers track each student's progress in the simulation directly from their desktop software as well as students and their parents.

Three standard-based reports are available to teachers on-demand to track student and classroom progress.

  • Class Strand Report
  • Student Strand Report
  • Student Standards Report
Sample student report

The software includes many sophisticated math gadgets that help students throughout the simulation. Below are a couple of examples.

On-board Protrator

The On-board Protractor assists the student in creating a probability wheel of the likelihood for each batting outcome. These probability wheels are used when the student virtually plays against MLB teams or their All-Star teammates.

The On-board Calculator assists in the calculation of baseball statistics by displaying the formula, the variable values with automatic rounding and insertion into the spreadsheet. These features are gradually removed as the student demonstrates proficiency.

Program Demonstrates Growth

Furman Educational Resources conducted a research study to evaluate the impact of Action Math Baseball on students in Grades 5-8. The chart summarizes the data and demonstrated a consistent increase in math achievement across all strand areas.

Bar chart showing an increase in math achievement across all strand areas

A second research study conducted in 2018 involving 890 students showed:

  • Girls and boys demonstrated significant growth in math skills.
  • The Program motivated both girls and boys.
  • Students worked at their own pace.
  • Low performing students achieved success.

Start Today


Action Math Baseball is a simulation-based learning software designed to supplement the core math curriculum for students in Grades 5-8. This innovative program uses scaffolded learning activities designed to provide students a positive learning experience. It is engaging to both girls and boys and requires no background knowledge of baseball.

Although the program is self paced, most teachers use this Program as an eight-week unit of instruction. Optional lessons provide blended learning activities. Students in Grade 6 or higher should be able to complete the simulation independently with guidance from the teacher.

This program is COPPA compliant (Children's Online Privacy Protection Act) and adheres to federal law that regulates the collection and storage of personal data of children under 13 years old. Also, the software offers keyboard accessibility to ensure all students have access to information without requiring a mouse.

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